

Wonder Boy: The Dragon’s Trap is out now on Nintendo Switch and has already proved to be a big hit with fans and critics alike for its lovingly detailed remake of Westone’s 1989 game Wonder Boy III.
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Read our interview with Lizardcube for your chance to win a free copy of Wonder Boy: The Dragon’s Trap. Interview: Transforming Wonder Boy: The Dragon’s Trap for Nintendo Switch ☆ NintendObs Weekly – Monday, – Sunday, May 21, 2017. It would have been annoying even if you didn't have to defeat the dragon every time.“We are a French team and instead of mimicking an art style of Japanese creators, we wanted to embrace our own.” The moving platform puzzle above the dragon room in the Dark Castle is really annoying.In his second form, there are so many things on the screen, it become extremely difficult to even avoid getting hit, let alone make precision attacks. It's not just that he's hard to defeat, but he's unfairly hard. The final boss is annoyingly difficult.The game doesn't let you change your equipped items when you're moving, but if you're stuck in a corner taking damage from a monster, you don't stop moving, so you can never change items or use them.Near the end of the game you get tons of gold with nothing to spend it on (unless you want the charm stone upgrade, but, by this time, it's pretty useless).I wonder how many more units could have been sold with better marketing.
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The game's manual, though it gives very detailed instructions on how to play, is very dry and has only a couple paragraphs of story and almost no art. The box art is horrible for pretty much every region and port. All of the game's documentation is pretty bad.I don't like being told, every time I want to buy something, that I "have a discerning eye.".The dialog saying how much gold you picked up covers up a lot of the screen and could have been replaced by a less-obtrusive sprite.In my first play-through of the game, I was usually really low on hit points by the time I reached the bosses, but still ended up winning. Most of the bosses are really easy to beat.Unless you spend a lot of time searching for the hidden power-ups, the game will be really hard, and several of the hidden treasures are hidden really well.The ending sequence recap is quite nice.They're mostly useless, but Priscilla's animation where she smacks enemies with her wand is hilarious. The indoor cut-aways are a good design.

Your player sprite updates as you equip better weapons and shields, heat emanates from fireplaces, the menus are well drawn, etc. There are lots of little graphic quirks that add to the game.Although I'm not a huge fan of the soundtrack, I recognize that Shinichi Sakamoto composed it to nicely fit the game.The game has a lot of hidden chests to find for those players who search long enough.I especially love the death animation for monsters and the large attractive boss sprites. The character design and animation is fantastic.The game makes really good use of parallax scrolling. The cartoon artwork and detailed background graphics are phenomenal.I own this game on Genesis with the box, but no manual. After playing it, I found it to be quite amazing, one of the best of the era. I discovered this game while looking for older Metroidvania games I missed out on in the earlier days of the genre.
